In 3k you can literally just farm and split push until you are lvl 25 and then wreck everyone (not saying you cannot do it before, but this is possible).
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afk mid even at the cost of every tower on the sidelanes? is it truly a good strategy? sounds risky as hell.
Every single tower in the game does not matter , what matters is that u get the ancient first , and i dont think 3ks pick meepo ,brood that often to end game in 25 min
that is actually a fair point. 3k games still struggle to end with coordination. I confess I have won many a victory from their inability to simply finish.
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Why?
1. People expect ganks from the mid. QE cant do that for the longest time
2. 3k teams dont pick initiators, QW is one of the best initiators in the game.
3. 3k people dive towers a lot, and get away because no one TPs. QW is a fantastic anti-dive hero.
4. QE needs space to farm for the first 15 mins. Picks like spirit breaker and riki are fairly common, and the warding not so much. Hence he gets demolished against a coordinated team. QW is the one making space, so this doesnt apply.
5. Finally, QW transitions to a full invoker late game anyway. Might as well dominate the early and midgame while we're at it.