Oh the irony that your last game was single draft :D
PS ruining games is just retarded. if you want a game to be over just play hyperaggressive and you'll win or losejust as quickly and also get to learn a bit about the limits of your hero.
just play hero that even noob know to counter it
like first pl idk why they will pick es
or first pick am and try to get 20min bf, and wk jungle
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Way 1: Longer, less "toxic" and thus less likely to get reported
Make basic errors that can technically be written off as misplays(if you want to avoid low prio time for obvious feeding). Airball a big ultimate, ward too obviously for enemies and get dewarded, double ward a location, over-aggression into dying in lane, etc. Compound errors by forcing fights, under the guise of "smoke ganks", or early Rosh attempts. If your team atmosphere already has an air of toxicity, call an early gg and stay in fountain/afk farm and allow yourself to get ganked and die.
TLDR, be stupid when you play.
Way 2: Shorter, but expect to spend a lot of time in low prio, because this is obvious
Walk down mid is tried and tested. But there are cases of people getting to come back from people who walked down mid. Step it up. Buy the wards, and place them in base. Buy gem and feed it. Block camps with sentries.
TLDR, waste support utility, hinder carry's ability to farm, WHILE feeding enemy