^ Why exactly? It gives you mana regen, health regen, you can pick up runes, etc.. it used to be a core thing on SF not so long time ago.
Also, I see some people completely skip PT and go for travels and some other get PT.
Any reasons when to get or when to skip them?
Thanks
its garbage early game + going for runes as sf is a waste of time when u can just get 2-3 clarities and it will suffice for the entire ealy game
until they nerf clarities from the ridiculous spot they are in rn, we wont be seeing bottle again.
i dont think bottle is nerfed per se, its not a item u get on most mids anymore but thanks to new regen mechanics it really restores a lot by midgame, if ure say qop and u get both bounties u can recover ~50-70% of ur hp and mana from that + u get the utility of activating dd haste or regen when u need on whomever u need and u dont even need a slot for it(apart from when ure storing a rune ofc)
compare to the old bottle which by midgame became a dead slot, recovered nothing and there werent 2x runes past 40 mins
im sure people will find the use for it apart from qop/weaver/puck, maybe people will pick it up on supports more
wow, people have finally realized that clarities are better than bottle, who would've thunk.
6.85
hp restore 135 (110 after 6.86 nerf)
mana restore 70
7.07
hp restore 80*(1+ str * 0.0071)
mana restore 40*(1 + int * 0.02)
akasha lv10 treads[agi] veil str talent @ 50 str 60 int
hp restore 80*(1+ 50 * 0.0071) = 108.4 |vs 135/110
mana restore 40*(1+ 60 * 0.02) = 88 |vs 70
akasha lv15 +orchid @ 60 str 98 int
hp restore 80*(1+ 60 * 0.0071) = 114 |vs 135/110
mana restore 40*(1+ 98 * 0.02) = 118.4 |vs 70
^quick mathsss
Because of mana regen being changed. I like drums too and if it’s justifiable to get it then go, otherwise just rush the euls if we’re talking about magic damage sf here
Bottle in general isn't very good right now, which is why it's being skipped. Not limited to SF.
Bitte melde dich an um Kommentare zu posten.
I'm trying to understand why and I can't seem to understand.
What I also don't understand is why getting EULS before Blink dagger?
The only reason I see is to secure some easy kills with eul/requiem combo? Mana regen?