So, there is one more ancient camp and one more medium camp for each team. Battlefury alchemist coming back?
Honestly, most of these talent upgrade are spewed out like someone thought for 5 seconds about each hero.
guys chill this is just 1 patch and would certainly try to improve the fucked up parts. its just out for like few minutes
^lul
they killed jungle Neutrals spawn time from
0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc
doom is more fucked
BUT DOOM CAN EAT ANCIENTS
They gave nearly every support a really big respawn time reduction, I don't know if they realize that some of those heroes would make good cores and you don't want those core running around with 40 seconds respawn time 30 minutes into the game.
Also, the Lone Druid upgrades really make me think that bearless druid is now very viable.
Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
BRACER:
Recipe cost reduced from 210 to 190
FFS at least one thing right
Diffusal Blade can only target enemies now.
Riki euls now
Lul really
ANTI-MAGE:SCEPTER ADDED
Added a Scepter for Anti-Mage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
BOUNTY HUNTER:SCEPTER ADDED
Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
GG OP
CRYSTAL MAIDEN:SCEPTER REWORKED
Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
NECRO Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
RIKI:SCEPTER ADDED
Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
SLARK:SCEPTER ADDED
Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
SO FUCKING GOOD
SKYWRATH MAGE:SCEPTER REWORKED
Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
"TREANT PROTECTOR:HERO REWORKED"
Literally turned one of his active spells into passive and added an invis-break bonus.
IMAGINE THAT DOOM JUNGLE, HE EATS THE DRAGON, OR THE NEW LIFESTEAL CREEP HE WILL BE OP MS
Comeback mechanics were nerfed. READ:
Area gold given to allies on kill.
OLD:
1 ally:150+6*LVL
2 allies:100+5*LVL
3 allies:40+4*LVL
4 allies:25+3*LVL
5 allies:20+3*LVL
NEW:
1 ally :140+5*LVL
2 allies:70+4*LVL
3 allies:35+3*LVL
4 allies:25+2*LVL
5 allies:20+1*LVL
Gold Bounty per Kill:
From [110 + Breaking Enemy Kill Streak Bonus + Enemy LVL * 9.9] to [110 + Breaking Enemy Kill Streak Bonus + Enemy LVL * 8]
EXP Bounty per Kill:
Readjusted so you get the same EXP for killing a L1-7 unit, less now for killing a L8-15 unit, and more for killing a L16+ unit than before.
In other words, you make less money now for killing an overfarmed carry and until the late-game, less EXP as well. Stop making stuff up. Given how the new talents (L10/L15) work, there should exist no reason why a L16+ unit should even die to even 5 enemy L8/L9 units. The buffs you get are huge.
Yes, laning was deemphasized once again, but the fact there is 4 bounty runes, more jungle camps, and the healing shrine mechanic suggests that map control is now actually more important. Instead of trying to dominate just lanes like DotA was 2-3 years ago, it could just as likely players try to dominate the lanes and the adjacent jungle regions starting at L3/4. This means the payoff for good map domination squads is now higher and team coordination is now at a higher premium than ever before. In the short-term, sure, as players learn to adapt, it means teams cannot squeeze each other out, but in the long-term, I think it will eventually improve everyone's level.
I think IF wants to return DotA to the old days where no one cared what was support or carry. Where literally like n0tail said, it's just a crazy game where anything can work. I think his current design path is one where any given hero can fit at least half the possible roles and it's up to a player's personal inclination and the needs of his team to decide the path taken in-game. I think most DB regulars may not like to hear that but we are too elitist at times. The Wings / VP experimental philosophy should be the new standard, rather than flamie and shame for "breaking the rules and not being meta".
That is Dota bro, not shit oh CM/WD/SP is support 100% of the time bullshit LEAGUE philosophy
Btw whoever said illusions and flash farming was meta. Th jungle spawns every 2 min, u clear it in 50 seconds then wait for 1 min to farm again? Super meta i bet.
IMAGINE THAT DOOM JUNGLE, HE EATS THE DRAGON, OR THE NEW LIFESTEAL CREEP HE WILL BE OP MS
BITXH PLEASE LEVEL 10 CM CAN GAIN +50 DMG CM CARRY FTW
IF WE WANT SUPER IMBALANCE GAME PLAY WE CAN GO TO 'IMBA DOTA'
Icfrog have make a good change to 6.89 now she want to distroy it.
THIS IS HOW ALL HUMAN WILL END FROM BARBARIANS U BUILD CIVILISATION AND RIGHT AFTER THAT U BUILD BOOM THAT CAN DESTROY YOUR OWN EARTH AND U ACTIVAT IT.
BOOM EVERYONE DIE
END OF THE WORLD
- some% of old player find it too hard to adapt 7.00 and quit Dota
- Still Long way to make to balance Dota 7.00
- Dota is already a complicated game, now with talent tree it's more unfriendly for new player ( or old noob player like friend of mine) to play it (they will just say puck it and give up)
- Ya sure most player will like how dota is so 'fresh' again now but it's temporary soon we will all complain the IMBA
This is my honest opinion, can anyone else give a commend?
Lol thats what everyone said abt 6.87 only it turned out to be the closest to near balanced dota ever presented. Quick balance changes shortly after release will undoubtedly take place, i wud wait after those to fully judge the game state.
I love this game again :D
recently I've been playing league more because it always intoduces new stuff
Now I'm actually excited to play this again
^^Quick balance changes shortly after release will undoubtedly take place
That's what it need
Ye i agree. The specific shit does look kinda busted, but the general concepts imo r all fine. Just that when u add this much shit all at once it gets mixed up and lost and confused. Give it some time.
hmm the farming aspect just makes it easier for 90% of the playerbase to play the game. but maybe u r right about the top level competitiveness
I still like what they've done to the map. The addition of more camps and runes means almost anyone can jungle to a position 4 extent. But since the camps don't spawn as often, these junglers have to gank to keep up farm.
That's a position 4 people will actually want to play and can still help lanes.
Ok look like my Ursa spamm is over now I will use lycan diox to face hit anyone that stand between me and 5k then.
PS : Now I finally know what's 'diox' stand for
Repel can no longer be cast on enemies.
This is the worst of all. No more Problem to be retard.
" Repel can no longer be cast on enemies.
This is the worst of all. No more Problem to be retard. "
Man sometimes shit is just moving really fast and you can't keep up with your hands
Pretty sure 7.00 will be the most unbalanced in history but they proved with 6.88 that they now know how to balance now. I guess volvo use in-game statistics rather than guesswork now considering how rapidly and delicate some of the tweaks were.
7.00f will be awesome and probably released in time for xmas :-D
Well I like it. A nice change of pace, time to feel refreshed and get used to a new meta again. Whether its good or bad remains to be seen, but it does have one thing going for it: a snazzy, fresh looking Viper!
Aside from that Atrocity, we have all year to figure out how to play all over again and that's the gift that keeps on giving.
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This new map layout jungle layout really fucks up everything u learnt as a support, map control is actually no longer a thing, because there is too much resource on the map now,
u heard it here first, heroes with illusions, flash farm and mobility will dominate this game, and cc heroes will be picked to counter them. Treant will also be a t1 pick after he gets in cm.
Anyways I don't play this game because it is fun, I do it because of the competitiveness and chess like gameplay, stupid shit like making farm so god damn easy is actually making many aspects of the game really redundant.
Comeback mechanics and the easier time to farm would mean that the early game laning stage do not impact the game at all. This means supports are literally ward bitches and walking stuns.
League and hon does not have this comeback mechanics bullshit and is thus a superior competitive game. CLQ was right all along.