t3 is on highground makes a ranged hero attack miss and u should come closer.
go cry to their dev cuz its already B A L A N C E D
Cause those strats 90% percent of the time are pulled by pro teams. They are coordinated, something that happens 1 out 5 games in ranked 3-4k, they shouldn't change it cause a bunch on low mmr players can't stop it or think that is too strong. Valve has always focused on its majority in the pro scene before making changes.
that doesnt make any sense, ranged heroes already have less base dmg than melee heroes... and pretty much every item melee carries by arent for ranged carries sooo
Even for drow strats reducing base DMG doesn't help cuz all the DMG comes from drow aura which is plus DMG.
Reducing base damages of ranged hero would only mean higher percentage of damage given by drows' aura
Thus making drow strat more relevant
that doesnt make any sense, ranged heroes already have less base dmg than melee heroes...
weaver meets tusk
I am not saying reduce base dmg, i am saying the buildings have a feature that for example "takes 30% less dmg from ranged attacks". Also the pro teams have trouble stopping it, it doesn't take much coordination or stratigizing either. Theres a reason pro's are constantly banning drow, and if SD or luna is picked up they ban the other. My fear is if you nerf the heros directly they will turn into trash tier in a hurry. What I am saying is the buildings get buffed
Well the issue isn't hero vs hero dmg, buffing all melee hero's wouldn't change buildings melting to fast to do anything about it 15 minutes in.
I get ur idea, it just doesn't stop drow strats. U cud just give towers more armor. The oracle having plus 70 DMG from drow aura is the reason not base DMG. Maybe nerf drow aura so that it gives less percent, but when u activate it the numbers go back to normal. Something like that, not sure, but it wud have to be a direct nerf. Otherwise u nerf all ranged heroes, even ones that don't need it like ta, maybe venge, etc.
If you think Drow really needs to get nerfed, do it in the way that CM was changed. Make Drow's bonus damage the same, but different for all ranged heroes on team.
Drow's own bonus damage: 20, 26, 32, 38
Rest of Team: 16, 20, 24, 28.
Something along those lines.
Ranged heroes already have a ton of downsides that balance them out
-Projectile speed. Harder to time cs, attacks can be disjointed, hard to stop attacking into blade mail since projectiles already in flight.
-Uphill miss
-Generally lower base dmg
-Generally more fragile heroes
-A shit ton of worse effects on items. Manta illusions, diffusal blade, s&y, quelling blade, battlefury doesn't even work on them to name some.
Some stuff that balances out, they kite you but they're squishier for balance.
They get dragon lance but melees get echo sabre
I do want to see another ranged hero with an auto attack splash ability. I know DK and Storm Spirit can kinda do it. For a while, I was contemplating how a change to OD's Aghanims Scepter upgrade (making his Auto Attack ability a Splash Attack) would change the game, but figured that would be extremely OP.
@Dire Wolf, Do you think they should introduce a hero for this? Kind of a ranged hero who could farm up as fast as a good AM?
@$nu 1) pick Drow... 2) build aghs ... 3) ? 4) profit?
And imo i think that ranged/melee is pretty balanced...
well, since most of the time you have to actually win a fight to hit buildings, i dont see a problem
uh many ranged heroes do farm as fast as AM. AM doesn't even farm fast without battlefury, AM has blink, that's it, that's why he farms fast cus cleave item plus blink. An aghs drow can farm really fast, so can medusa, so can weaver, sniper can if he stacks and goes mjollnir, gyro farms fast, good invokers farm insanely fast, mirana aghs farms super fast.
AM is forced into this farm build cus he kind of sucks otherwise if not way ahead in farm. Other heroes could do the same thing by going battlefury and blinks but they have different timings and builds.
If drow attacks your tower away from its range you can still jump and kill her if you have proper picks for that. Likewise, if the enemy is a frontlining sven who is chipping your buildings with warcry (and no ult before fight breaks out), he'll just continue to chip until you try to initiate on him and maybe die unless you can kite him
the building siege is balanced by the fact that melee and ranged heroes usually operate in a completely different fashion and have mechanics that compensate for everything
medusa does fucking terrible damage for a carry but when properly built she can dish out mediocre damage for a long time, where heroes like windranger (well it is not a hero anymore) can destroy buildings really really fast but also die if disabled or if enemy has mkb
also, tiny is a melee hero who is really good at killing buildings, should we balance him so he deals less damage to buildings because whatever reason?
medusa does fucking terrible single target damage for a carry but when properly built she can dish out tremendous amounts of aoe damage for a long time
fixed that for you
and even the single target damage is not terrible with ulti , stone gaze is one of the most powerful damage spells anyway. but yeah aoe is the shit
i mean if u go linkens manta then idk why you cry about low dusa dmg
especially with drow strat
scratch that, its probably the most powerful, sadly it lasts a short time. combine that with bloodthorn damage amplification and you got almost double the single target damage inflicted on a target on top of a 100% crit.
when will be able to upgrade towers with items? A tower with assault cuirass sounds good, right? )) or with blademail!
dragon lancer op they push safely cant get them if we move out of the offlane we get rekt by stunners and high damage heroes.
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Say a certain % of their total damage. Considering we have so many Drow push lineups that no one really wants to see, along with other push variants like SD + Luna where buildings just instantly melt, and it can be very hard to fight into unless you have the right hero's on your team. Also its just logical that that melee should do more damage than things like arrows and spears to buildings, while being significantly more risky, right now melee hero's do less damage in general to buildings (outside of tiny) and the risk is so much higher.