The problem there is that you picked 4 melee heroes.
But I do agree that techies is only good for making games last longer than they should've. With a real support/roamer, the game would've been over 10-30 minutes ago.
Well i wouldnt say it was wise to get a 4 melee draft was good but techie is the top last pick even scrubbier than brood or meepo. Ive litterally seen techies smurf carry their whole negative kda team to victory just because that guy outplayed us and each time we 4 man wiped them techie could solo hold the base.
The best counter to Techies is summoner/illusion type heroes. Send your summons/illusions to clear land mines/statis. Without land mines kill, Techies will then be under-leveled. Remote is easy to deal with if you have a gem. Consider buying Hood/Pipe as well as they help to reduce a lot of remote damage.
Personally, KOTL is a much better highground defender than Techies. Blinding light and mana leak are seriously underrated.
That doesn't work when they have heroes such as sniper / drow that can just clean those illu.
If they were mean to death, they would do tree + techies --> no longer able to take the tower 20 hp per 20 hp
I don't think techies can win games unless he put mines where you dont expect (so you cant ward it) and actually helps pushing. I always go into the side shop through a little crack in the trees that you can position yourself in when against techies, because I know he's probably mined the sidde shop. However, the other day I played against a techies that put mines in that little crack in the trees. You sorta gotta double-bluff your opponents. In addition, quite a lot of people don't know that your Q can damage towers, so you can push quite effectively like a pugna.
^Maybe your team isnt retarded to begin with? If your team is getting crushed but you still good at techie you can extend so much even though you wont ever push you see.
techies in potato bracket is so fun, i really like it, I'm trying out the broxy way of playing and its pretty fun. Techies + tanky hero in lane and you surely get a good start.
Extender sounds like the job title of a porn agency worker who buys the enhancement drugs for the stars.
Zeus is a good character for techies all around because he can w to find remote mines and w to remove the physical bombs. The approach to removing bombs in the jungle is buying a gem and just sweeping the jungle (without walking uphill because you might step on them and die). After the sweep just put the gem back in base. Another character that is good is Templar because she can place her ulti on rune spots or places where techies usually places bombs.
Something important to note is that putting observer wards in your jungle and the left and right sides of mid is important because you can usually catch the techies planting bombs or warn your teammates about bombs there so they can place sentries/illusions/treants. Popular bomb spots include ancients for radiant and the highground areas around rune spawns where the mid hero walks to get runes. Since its obvious there might be runes on rune spots (and those spots are always carefully warded) techies usually put bombs on the path to the runes.
One thing I like to do is smoke into rosh and start planting remote mines in their around 30-45 minutes in the game so you need to be aware when you enter a rosh pit there's the possibility that bombs are in there.
As for 4 melee lineup, that's just a horrible idea especially for laning. Don't do that unless you have some kind of plan.
One thing I would suggest is getting a gem early....... Like ten minutes early
In my expirence as a techies player (and a fairly good one at that) if the other team gets a gem before the 20 minute mark (when I generally pick up my aggs) I'm having ALOT harder of a time...... If I can get aggs I can still work against a gem (then one remote mine kills a creep war etc)
Also lots of vision of you can see me you know where I'm mining you can then go demine that or simply not go there
On the smurf is lik 3/4 games with techies, i think 2k players use it, plant mines for 40 min and get 3-4k ez
TBH, techies is a free win in my potato 3k shit tier but sometimes good techies ca fuck up your game. Last night I played as jugger vs one techies. He wasnt an outstanding player but he delayed the game much later. They lost because they got outfarmed. Their cores were pretty stupid because the techies himself gave them a 20-30 min farming window, and theb they could probably delay it more on their own. I dont like techies cuz I dont like playing a game with the permanent fear that I cant farm my own jungle.
Doe, when im drunk I love ruining 9 people's game
I really think people just do not understand techies as a hero at all. I have been spam playing techies for awhile now. The biggest mistake I see people do is roam as techies.TECHIES IS NOT A ROAMING HERO.
I can't stress this enough. Techies needs levels and somewhat decent farm. If he does not get levels and at least soul ring plus two intelligence items by, lets say even really bad farm, ten minutes. You will only stall the game.
Techies is best solo offline. He dominates with a few counters. The only reason people see him as *just* a game stalled is because the 're are like 3 people who play him right. Obviously he cant exactly carry but he sure as he'll can teamfight. Illusion counters do indeed counter techiea. So does TA. But heroes with summons that give gols? They only feed techies. At least in my experiance.
Valve should reduce the gem cooldown to like 2min, so we can at least have some little fun time playing with/against this fun destroying hero. ATM, when someone pick techies, no matter which team, i just fell an absurd desire to quit the game
If you made 110 different all pick queues, where each hero was banned from one of the queues, I guarantee the no techies queue would be the most popular by far. Based on this fact, I really wish they would rework Techies or just get rid of him.
@couto
If you looking for item with ~2 minutes cooldown that counters Techies, buy Necronomicon lvl 3.
lol not everyone carry a necro level 3,
it cost 5000 bucks, not everyone can afford it lol
lol so that doens't counter techies
nothing counter techies :D
Necro lvl 1 is good too. At least you can send one of the skeletons to the place where you think mines are.
lets look at your recent games 0 zeus 0 ta 0 safe lane core with summons
no one bothered to counter u haha!
or are you an unranked techies last picker xD
I just saw that: https://youtu.be/8YmrhxRR6s4
Techie is getting into the pro scene. His offlane harrassement because the land mine activate so fast he can insta gib anyone by dropping a bomb and suiciding. This shit needs to be nerfed man.
>lets look at your recent games 0 zeus 0 ta 0 safe lane core with summons
>no one bothered to counter u haha!
>or are you an unranked techies last picker xD
Just talking about basic counters. I pick him when I want to play for fun because he's not conventional by dota standards.
I suck at TA but I think there's other abilities on her that makes her useful against techies. Zeus I use against techies when people pick them. I think its good to play techies just to see the mindset of a techies player, it gives you an idea on places you won't wanna go to.
I don't get the mindset that he has to stall a game and spend time placing wards though. He's pretty good in team fights as well. The stun is underrated and so is his ulti.
If techies get a force staff Zeus is the worse counter. Evry Time he uses bolt he is facing the right way and force staff staff him into the bombs.
^if the mines are stacked on top of each other he can actually die without being force-staffed too since his autoattack range is pretty awful. Zeus is still a good counter, but needs someone else to hit the mines. His job is just to find them. It's like having sentry wards that cost mana instead of gold.
While I agree with you. He WILL get forced staffed no matter what. And if he is suicidal just have two piles of mines. One for zues to suicide into and one for his team to die to.
Bolt range + reveal aoe is way longer than fs range. Also techies isnt following zeus. Neithrr do u have to actually kill the mines just knowing where they are is enough
I always feelt like techies in enemy Team is always a Safe win. Just pick the ultra late cores by your own so He can extend game as long as we wants to
Maybe i just never faced a good techies?
Been tearing it up with techies recently. They buffed him so much from dota 1 it isn't even funny.
Cooldowns all reduced, faster mine activation, aghs minefield sign buff, octarine core. But the biggest buff of all? Blademail no longer works on mines!
Now if they could just bring back the 900 cast range remote mines with aghs I'll be happy!
skolder, how does the gold feeding boar help win a lane agsnt techies?
one mine and boar is dead.
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The past 2 weeks ive been facing a techie almost 1 game out of 2 and i would really like to admit that he ruins the fun out of my games. What could be a 30min games generally turns out to be a 70min game. With the new aghs sign camouflage it seems to break the game. It was already hard to push vs him when he was a last pick against a 3-4 melee lineups.
New meta is 4 cores and 1 techie that gives enough spaces and starves the ennemy supports with sentries so that the 4 greedy ass cores end up fat when your early team could have crushed them at 26 min.
Techie is not fun. Games are suposed to be fun.