Yes, if only we could get a small lead and be guaranteed to roll to victory even if we die repeatedly despite being stronger than our opponents. That's what Dota really means, that's the core of the game.
being 10k net worth above and having to choke enemy team for 10+ mins instead of pushing high ground just because they have sniper or dusa + team fight is stupid
So true, sniper so much of a comeback high ground hero. His team can lose every lane, as long as he doesn't feed and get some farm he can stand on highground, get maelstrom, daedalus and mom and hold the game 60+ mintues.
http://www.dotabuff.com/matches/1339119875
Love the mechanic when you're on the same side of it.
comeback mechanics are good. some tweaking may be fine, but the reason people are starting to complain about this again is like 60% sniper being able to fight off super and mega creeps forever.
It's a problem in disorganized games (the vast majority of them) because even if you secure a lead, midgame all it takes is 1 guy to drop tempo. Even if he's not feeding, he can be off doing his own thing, not trying to push with the rest of the team to break hg and get some racks. And that's assuming it's only 1 guy, when if 1 is off farming the rest may as well be so as not to lose a hg fight.
I think hg is too hard to break in a timely manner right now. Maybe that's a good thing, but it forces the game into a bad spot where the winning team pushes lanes in, keeps them pushed in, and farms enemy jungle/theirs until able to push hg. Which will work eventually, of course, but only with unreasonably flawless play. All it takes is for 1 of you to get killed. Plus, it's not fun at all for either team, and it's a sudden break from how play has been done for the rest of the game.
Maybe it's just something new that we all need to learn and adjust to. Or maybe there should be better ways to break hg and end a game quickly, if you can, because right now it feels like they game stalls manditorily, and inorganically, even if the early and midgame are won.
comeback mechanics are okay
its just fucking sniper making lanes hard to push in, its like the tinker meta all over again
Okay my ass. Only reason you manage to finish games in a timely manner is either if you go 20/0 or someone on other team gives up (most times this), or both.
I hate this shit, you can go 20-0, win every lane, then you lose two teamfights and you're done
well, on the other hand, this patch keeps literally any game tense and interesting; I like it.
my most enjoyable thing in pubs was fountain diving now u build up advantage dive fountain and enemies same farm and lvl as u
I want a concede option if comeback mechanics are reverted.
I like have a chance to win rather than afking in the well after getting stomped but the enemy team is too stupid to push rax.
Sniper needs a nerf in general, if his team isn't TOTAL trash and die instantly despite his pelting at the enemy, he repels the attack way too easily. He's literally the biggest reason for comeback. Especially if people abandon and get him bonus gold.
Its a choice you gotta make. Its either get punished for being killed early or get punished for being ahead and not being able to end the game.
if u cannot ini hg, place obs there. hell, even use a smoke just to ward undetected. vision helps in order to not being afraid. in lowlife pubs like mine, anyways..
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i miss fucking dota, league blows dick