Remove Razor, DP, Void, Viper and Huskar from the game.
Seriously no one will miss them.
I don't see that helping that much, most Razors go for QW build and lots of midlaners have no reliable way of activating unstable current
If you think about it, Crimson guard lasts less than 1/3 the time of the excorcism, so while they do no damage to heroes for a period of time, it will still damage buildings, and heroes will still be affected for most of it, it merely acts as a larger time period that teams have to focus her and take her down without getting wrecked
Imo reducing the drain rate on static link might be enough, from 7/14/21/28 to maybe 5/10/15/20
Make voids chrono very small at levels 1 and 2 and maybe apply around 35% magic resistance to enemy heroes locked inside chrono. Void needs to be less good in the mid game
Dp is so easy to shut down with all her nerf, op idea is retarded.
andro we're talking about making it a potential nerf to DP ult by making excorcism be affected by damage block..
Nerf the speed gain from Witchcraft so that she isn't so fast. The problem is actually locking her down long enough to kill her - as it is teams end up running through exorcism trying to chase her down and that shit doesn't work.
Somewhat agreed on DP's movement speed with witchcraft but her ghosts should do only 1/4-1/2 the damage done to heroes so she can't just annihilate towers in seconds.
Same with Shadow Shaman. In fact, decrease the max time on the shackles to 3 seconds or something.
shackle is fine leave it as it is, you do know that shamen is basically is stunned while he is using it, as he cant do anything during that stun.
- Static Link breaks when Razor gets disabled/banished.
- Netherward no longer procs for Auto-Cast Abilities.
basically stunned :D this stun is called channelling spell mate
leave shamen alone
:D
dp is fine as she is its like a tinker that spams his march sure the pushing power all that stuff are op with dp ult and pipe guard works differently if they were to make guard change it would b something similar to pipe which is blocks 200 etc making it remove the effect after dealing 200 which is basically making guard useless... just use some heroes that can take down dp fast ezy game ezy life
From experience in some games, I think a good way to deal with DP is actually...a decently farmed and protected Sniper.
Heroes who need nerfs. I don't really feel comfortable suggesting nerfs to heroes, because even those which I lose a lot against I realize the loss was the cause of me and my team doing stupid stuff and not even trying to shut them down.
I can think of a few heroes who are currently very weak though, but that's for another topic.
- Abaddon's Borrowed Time costs fairly hefty mana, just like Wraith King's Reincarnation. Also like Reincarnation, it can only passively trigger if you have enough mana.
I just want to see if this will make Abaddon players fight more strategically, not rush in and use all his spells since he'll probably make it out alive regardless.
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a place to list potential nerfs to heroes which wouldn't render them unplayable, yet would add more variety to the current competitive scene
- Allowing Death Prophet's Ultimate Ghosts to be affected by damage block
Potentially too far? Even though the damage is still reduced by armour, it's still entirely possible that it just destroys the other team in a teamfight, my thought is that it reduces the mid game effectiveness in teamfights without losing too much power