General Discussion

General DiscussionWhat exactly is composite/mixed damage?

What exactly is composite/mixed damage? in General Discussion
TOC | Amanda Dermichknutscht

    See title.. is it just another form of magical damage which is reduced by armor and magic resistance? Or is it really a mix between phys and magical damage and both parts get reduced individually. And if someone is magic immune does he just get the phys damage part? And why is the sky blue? And what makes cinnamon crunch taste so good? So damn many questions...

    And how exactly is it calculated?

    Hopeless

      dota2 wiki holds the answers you seek

      regulator

        its mixed magical and physical, each get reduced individually and if you bkb you only take the physical

        NoDE.Zafoche

          The ult from enchantres, the windranger arrow, something like that

          Numberwang

            ^enchatress ult is pure, wind ranger arrow is magical...

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            TOC | Amanda Dermichknutscht

              I looked on dotawiki but i didn´t find a proper answer.. maybe im just blind.

              So it´s 50% phys 50% magical dmg? So with bkb you would take 50% damge (minus aromor reduction)?
              So someone with Omniult and Repel is immune to composite damage?
              What kind of physical dmg (guess it´s hero damage or another "special" phys damage)?

              I know so many questions are annoying but im damn curious.

              matrice

                mixed damage is reduced by both armor and magic resistance. It deal damage to magic immune unit.

                As an example : Leshrac diabolic edict is mixed damage.

                TOC | Amanda Dermichknutscht

                  Sure thats what everybody knows. But another question is, if it´s still reduced by magic resistance if someone has bkb on (like universal damage) or if the magical damage is completely blocked and just the physical damage would deal damage. Damage damage. (damage)

                  Dire Wolf

                    Bkb shouldn't affect it. I don't know how the overall dmg is calculated, probably if armor is 10% and magic resist is 25% then total reduction is 35%.

                    regulator

                      magic resistance only reduces the magic damage, if you have bkb on then you don't take any magic damage

                      XoD^

                        As far as I know, this is how it works;

                        Composite damage is reduced by magic resistance and then by armor reduction.

                        Magic immunity does NOT prevent damage, as it doesn't give you 100% magical resistance. (And Yes, it goes through magic immunity)

                        However, being in Ethereal form WILL prevent all damage.

                        Composite (or Mixed) damage is quite rare.. And the only heros in dota 2 currently who have it are Leshrac (Diabolic edict), Alchemist (Acid spray) and Beastmaster (Wild Axes)..
                        In addition to that, the damage Lone druid takes when his spirit bear dies is also Composite.

                        IAmGala

                          Omfg, are you all that stupid?

                          Composite : PSYCHICAL damage, that is reduced by magic resistance and armor, but IT ISN'T blocked by damage block and it goes THROUGH bkb.

                          Acid spray and diabolic edict. ( and techies , but that is out of question ). And it doesn't go through Eb or ghost ( so you are invulnerable )

                          http://dota2.gamepedia.com/Damage_types

                          matrice

                            Once again, it's not half magic, and half physical.
                            If you take a 1000damage composite spell
                            have 50% physical reduction due to armor, and no special magic resistance change then you'd take
                            1000x0.5x0.75 = 375 damage.

                            Btw: the fact that acid spray isn't blocked by damage block is a bug of dota2

                            regulator

                              nvm i thought you were talking about stuff like elder titan's ulti which is 50% magic 50% physical

                              matrice's right about composite dmg

                              Twitch.tv/Pay2lose

                                Reduced by magic restistance and armour, but not blocked by immunity. Universal damage is reduced by magic resistance, but not by armour unlike composite damage which is reduced by both.

                                Androgynous

                                  composite is the closest in mechanics to physical, hence it is a sub-type / variation / whatever of it.

                                  physical damage :
                                  -blocked by ethereal form
                                  -reduced by armour
                                  -increased by negative armour
                                  -reduced by damage block (some abilities)
                                  -unaffected by magic immunity
                                  -not affected by magic resistance

                                  composite :
                                  -blocked by ethereal form
                                  -reduced by armour
                                  -increased by negative armour
                                  -isn't reduced by damage block
                                  -goes through magic immunity
                                  -is reduced by magic resistance

                                  damage resistances are multipliers, it doesn't matter whether magic resistance is calculated first, or armour is. adding the % resistance of armour to the % of magic resistance would result in people possibly getting 100% resistance, which is why it's always multiplication
                                  (@mark)

                                  basically physical damage that can reduced further. that is all. common misconception that because it's reduced by magic resistance, it must be magic damage.

                                  TOC | Amanda Dermichknutscht

                                    @You´ll be always loved:

                                    Damn it´s psychical damage that´s new.
                                    But okay you´re right.. guess i just didn´t read the physical damage part, my bad.

                                    Androgynous

                                      phy - si - cal

                                      fi - zi - cal

                                      Dire Wolf

                                        Bb's quill spray is physical and it's not reduced by block. I think items are situationally balanced.

                                        frostychee

                                          Slardar's crush stun is magic, while the damage is physical.

                                          Dire Wolf

                                            Thing is magic resistance in the game is pretty rare. I honestly don't get why everyone has base 25%. I think base should be zero and they should've balanced the spells around that. Then items like veil should work same as -armor, granting negative resistance.

                                            But anyway, items that give magic resistance, basically just one in different upgrade stages- cloak which upgrades to hood, which upgrades to pipe. And they don't stack. Then there's like a handful of heroes who get more resistance through abilities, viper, am, pl. But in general it's pretty rare, how often does anyone aside from bristle, axe, centaur, pudge go hood?

                                            Androgynous

                                              veil multiplies magic damage taken by 1.25x

                                              negative armour multiplies damage taken by 1.something x

                                              negative armour to physical damage is the same as what magical amplification is to magic damage.

                                              base 25% basically means you do 33% more damage to creeps than heroes, it adds another element of balance since you can reduce or increase some heroes base resistance to buff them (meepo and visage), and there's an inherent advantage to pure damage spells even without items.

                                              rather than say every spell does 33% more damage to creeps and reduce MR to 0%, its just easier to give every hero 25% resistance.

                                              plus there's some skill or at least thought involved in doing a quick calculation of three quarters of your spell's value.

                                              Dire Wolf

                                                Yes that's true, it's just annoying when your tooltip says does 300 dmg and you see some guy in lane has 250 hp and you nuke him and he doesn't die. You have to be aware.

                                                But my point with the items thing was normal players shouldn't worry about it too much since very few heroes benefit from stacking magic resist items. I mean everyone realizes anti mage is good at countering certain magic based heros, and everyone knows viper and visage are tanky. You just need to be generally aware.