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47 Kommentare
Mr Perspective

    nobody?

    what status bar brings is that chain stuns which involve some rough idea of timing is replaced with a more easily seen indicator. In a sense, it removes some aspect of skill which may take hours of playtime to estimate

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    Dick Trickle

      2nd :(

      BrutalBirdie

        THIS IS SMASHING!

        consistency

          4th my time to shine

          Renegade

            Man people get so butt hurt over additions like these; the game we love/love-to-hate is still the same. Giving newer players a better idea of what's going on is hardly a bad thing and anyone who's already played long enough not to need these changes isn't even affected by their addition.

            nimxnee

              for my 5 losestreak im 5

              Zedek

                The status bar outrage is so dumb. Stun stacking isn't and has never been difficult.

                HealFive

                  8TH and I don't care

                  Kvothe

                    This whole argument is terrible. A lot of info is "easily" acquirable by a click if you trivialise it so.
                    The fact that in a game of seconds and milliseconds, it isn't easy or possible to absorb and acquire the information.
                    A literal prompt timer for stuns/silences/roots etc. may seem small but is an invitation for more simplifying prompts and visually obtrusive additions. Enemy mana bars (prompts for 'enough mana for x spell'), enemy item cds (enemy blink ready in 3, 2, 1...), enemy level indicator as soon as they hit 6 warning you, maybe even a prompt to let you know when to stop and hit in order to orb walk perfectly.
                    It means you can pay attention less, understand less, acquire information less and slower.

                    Eye Pea Daily

                      Wow, that made zero sense. You'r just spewing slippery slope nonsense. Getting information will do the opposite that your last sentence claimed it would to new players. Being given basic info like "This hero is stunned" forms a foundation for the brain to understand patterns in Dota and the properties of spells.

                      MTX

                        You should always make access to information as easy as possible. New players need everything they can get their hands on. If they die and they don't understand why, that makes them dislike the game and for a game to continue to flourish you need new players.

                        For those who think that this is somehow a part of skill - you don't have a grasp what is dota all about. Go try WC3 dota - mechanics will make you puke.

                        Look at world history - we always tend to simplify things so we can delve into deeper complexity.

                        edictzero

                          I used to think showing mana bars would be a good idea, but if you can see someone's mana, Kunkka can no longer fake torrents, since a player can just watch his mana bar rather than his animation. Small things like these make me lean more towards keeping things the way they are

                          Illyasviel

                            that status effect information size sure need to get doubled. Is a pain in the ass to see how long the buff will get worn out

                            attila

                              There is absolutely nothing wrong with making the game less cluttered. It means that in fights the information is easier to access but it certainly doesn't make the game easier.
                              What has recently been introduced is never information of what the opponent has (ie mana or items), it's only things that are already known to the player, and it's simply been made easier to find.

                              Essentially it's just made the information more visible and there's no skill aspect to it. Can you really claim there is a skill difference between someome who can click on heroes quickly and someone who can't? Skill comes down to decisions, and all this update has done is made it clearer what is happening in fights.

                              For example, you can know that a slardar crush is roughly 2 seconds, but if you can see it during a fight then you'll be able to see visually when your ally can you help you. The impact being able to see the duration has is minor and usually doesn't change the outcome of a fight.

                              tldr game just looks less shit now

                              Klonu

                                Mana bars for everyone. Everyone see HP bars so let the mana bars be visible also.

                                Dr. Peterson

                                  There should be a 'no hud' mode. Nothing is shown, no health and mana, no disable indicators, no items, no auras, buffs or debuffs. gl

                                  bogey654

                                    Information should be as available as reasonably possible. It is up to the players to then exploit said information. Some players aren't aware that BKB purges Global Silence but Global Silence goes through an already activated BKB. This is stated clearly, so it's up to the players to play accordingly. (I'm aware after 2k mmr this should be common knowledge, it's the first example that came to my head.)

                                    enb

                                      MUUUH SKILLCAP

                                      Nervous Bakedown

                                        I think dota is trying to make the game so that difficult to access things such as the stun progress bar above the enemy's health bar in the hud being showed in the UI. It just makes it so that people aren't getting hindered by other players more. For example if you know stun timings and are really good at counting seconds without clicking on heroes you are not very well off because odds are there are going to be situations where you have to throw your stun first and you are completely relying on other people to know what they are doing from there which i can promise you they don't. I like the change. I mean it is very discombobulating having to click on everyone in a team fight (which hardly anyone does regardless). This is the exact same thing as spawn boxes. Small hidden mechanics that take hours to study and only give you a slight edge against that invoker spammer that has thrown all his hours into becoming mechanically skilled and kills you anyway. Also it really pisses people off when they know a spawnbox in and out and some position 4 just blocks it like an idiot.

                                        ulcerative.colitis

                                          You can speak a bit more harsher than that. Valve took so much money from the TIs and Majors yet they're NOT DOING ENOUGH to fix this broken game

                                          its gonna be fun

                                            visible mana bar? thats gonna be good, only if the visibility just for ally, not the enemy too

                                            gank & chill

                                              This is one of the few dotabuff articles I disagree with... But it's clear to see why the community is torn over this. I do like a lot of suggestions made over on that Reddit discussion though.

                                              ⎛⎝ Randy ⎠⎞

                                                Enemy mana bar plz!

                                                Vesper

                                                  More incompetent noobs in Dota 2 or a slight, barely-significant, ridiculously marginal difference in skill cap? What would you guys prefer, huh?

                                                  Deluxe

                                                    Following that argument, show all mana enemies

                                                    Yoshi

                                                      I find it honestly an improving experience without it meaning "dumbing down the game" at all costs.

                                                      ETd

                                                        Well, right now, it doesn't seem to be affecting too much. I still see 4Ks stacking stuns a second early. haha
                                                        In my opinion though, there should be an option to disable it if the community is this torn on it, set initially to be shown. Let those who feel "more skilled" turn it off if they want. Of course, they would be handicapping themselves if the opponents still have it set on. Or have it so that newbies have it and those who reached capability to play ranked(profile badge lvl 20 if I'm not mistaken) dont.

                                                        matrice

                                                          "Now, the question arises: is our vocal community so insecure about its own skill level, that it believes that the elimination of a single click from the equation will suddenly make them significantly worse off?"

                                                          That's also called mana bar. This "feature" is incoherent to other not added "features". Imo they should stay out, but if they choose to put them in, they could do it properly and bring everything

                                                          monke aim

                                                            ?

                                                            Player 57312074

                                                              B U R D E N O F K N O W L E D G E

                                                              CenterShot360

                                                                why dont they have an option to turn the additional ui off? then the people who dont like dont have to have it, personally i think it doesnt change the game enough to affect anything major because good players wont need the info and bad players will benefit from it

                                                                C₈H₁₈

                                                                  volvo going full retard again

                                                                  baxenko

                                                                    Спасибо за статью

                                                                    Bis

                                                                      stun timing bar shown... tidehunter will not like it

                                                                      Mommotti 先生

                                                                        Hi guys, could you help me with my school trip? If u can , thx https://www.gofundme.com/schooltripmarch sorry if i write this here..

                                                                        stabberwocky

                                                                          I can never notice the damn stun bar in-game, I´m still running on my internal, experience acquired pendulum. It's not a good thing though for pro's or newbs, we all need to get a feel for these things anyway because there's other shit we should be looking for in a teamfight.

                                                                          Ohh and the disable text is retarded and distracting; what does Sleep even mean!!? The enemy is invulnerable and can't take any action? the enemy wakes up and passes sleep on to me if I right click him? the enemy wakes up if he takes hero dmg? The player still needs to know all the interactions by heart.

                                                                          Strygwyr

                                                                            the problem never was stacking the stun bec ppl didn't know duration (at least at 5k+ lvl) the problem was and still is the lack of communication. So if some1 starts with a stun there will be 2 more supports following up with a stun at the same time bec many ppl just don't communicate

                                                                            THEY/THEM

                                                                              please removed the GUI text status. It's not worth it. When disarmed or any spells toward agasint manta, you can see who the real hero and the clone because of the GUI displays that show. that's showing cheating as well. goahead try this demo hero. build manta on AM, you use invoker spell blast.

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                                                                              Broco

                                                                                I think the new bar is "ok". What was really bad was the bigass icon on top of the hp bar. It was fine the way it was before though, too.

                                                                                I get the "more accesible"-part but then again, by the time you figure out how each hero works, what the abilities are, how they synergize etc. you already know that kind of stuff.
                                                                                Dota is a hard game to learn and this is not really the way to make it easier. My suggestion would be to limit the hero pool for beginners (but they only can play with beginners then) until they reach a certain level.

                                                                                DaRk_StEr

                                                                                  THIS NEW UPDATE MAKES EXISTING PLAYERS PLAY LIKE STUPID AND BORING..I LOVE THE OLDER DAYS..WE NEED TO THINK AND MANAGE OUR SKILL AND SPELL WITH TIMING..NOW WHEN ALL VISIBLE IT MAKES PPL MORE STUPID

                                                                                  VHS HORROR

                                                                                    Заколебали каждый раз обновлять
                                                                                    доту. Уже просто невыносимо!!!

                                                                                    <3 ЛИ <3

                                                                                      Он паказал п...

                                                                                      8
                                                                                      8

                                                                                        Gostei da barra que indica o tempo de stun facilitou a decisão do suporte

                                                                                        Carlos_rpg

                                                                                          No f***ing Ultra Wide Screen support...
                                                                                          I either have to play on Fullscreen ( sucks for alt + tab) or use a broken UI.
                                                                                          At least implement something like on Overwatch does rendering the black bars on the side for bordless window...

                                                                                          Report Pudge

                                                                                            How to turn axe into fish?

                                                                                            Naked

                                                                                              this kind of stuff sucks. what is more pleasurable in playing this game than smashing newbies that don't have a f***ing sense of how to control the game. if you give newbies sense the pleasure is going away. =(

                                                                                              ΙγrιΙΙνεmροs crιsτεναηιsh...

                                                                                                they fucked themselves when they banned out source 1 modding, so fuck them, i'm done